ReRAC PC Port
ReRAC rewrites the 2002 PlayStation 2 classic Ratchet & Clank in native Rust on the Bevy engine (wgpu over Vulkan, DirectX 12 and Metal), paired with a Tauri 2 desktop launcher that extracts and SHA-1-verifies your own NTSC-U SCUS-97199 disc ISO.
- Engine & launcherv0.3.9-alpha · v0.3.1-alphaNovember 10, 2026
- Supported discSCUS-97199 (NTSC-U)Plain .iso · ~4.5 GB verified
- Runtime stackRust + Bevy (wgpu)Vulkan · DX12 · Metal · Fill UW
- GitHub downloads35,701176 + 110 GitHub stars
Choose your ReRAC package
Direct GitHub Release assets from re-rac/rerac-launcher (v0.3.1-alpha) and re-rac/rerac (v0.3.9-alpha).
ReRAC Launcher v0.3.1-alpha (Windows 10/11 x64 MSI)
Start here. rerac-launcher-windows-x64.msi · 4.9 MB (4,931,584 B)



Native Rust & Bevy rewrite for PC
Instead of emulating PlayStation 2 Emotion Engine and Graphics Synthesizer hardware at run time, re-rac/rerac runs gameplay, moby classes, sound banks and WGSL shaders natively in Rust and Bevy
while re-rac/rerac-launcher verifies 3,072 files from your NTSC-U disc
for widescreen and ultrawide play on Windows, Linux and macOS
.
Native Rust + Bevy wgpu runtime (Vulkan, DirectX 12 & Metal)
ReRAC (v0.3.9-alpha) compiles directly to x86_64 Windows, x86_64 Linux and Apple Silicon macOS binaries with custom WGSL shaders for tfrag terrain, tie props, shrubs, mobys, liquid surfaces and HUD blits.
One-time SCUS-97199 ISO verification & 438 MiB fast-load cache
ReRAC Launcher runs rerac-extract against your plain NTSC-U Ratchet & Clank v1.00 ISO (SCUS-97199), checking all 2,937 disc archive entries against built-in SHA-1 hashes and building cache/v1 (~4.5 GB total).
4:3, 16:10, 16:9 and Fill ultrawide up to 2160p + 8x MSAA
Port Options switches instantaneously between authentic PS2 Original bilinear AA blits and Enhanced multisampling (2x/4x/8x MSAA), Far/Farther/Maximum LOD distances, 16x anisotropic Sharp textures and Hor+ Fill ultrawide.
Twin-stick gamepads, keyboard/mouse camera & PNG/WAV/glTF export
Play with DualSense, Xbox, 8BitDo or GameSir pads (multi-controller reading and Linux 8BitDo fixes landed in v0.3.8-alpha) or WASD + mouse camera + Z/C strafing, and export disc assets via the launcher menu.

Verify your download locally
Drop a downloaded MSI, AppImage, DMG or ZIP archive to verify its SHA-256 in your browser against all 14 ReRAC engine releases and all 4 ReRAC Launcher releases. Nothing leaves your machine.
Verified numbers
Every figure on this wiki is pulled directly from the upstream GitHub repositories, release manifests, and extractor contract.
Every campaign planet from Veldin to Drek’s Fleet loads and runs (first 4 at the 90% polish ceiling)
Verified during ISO setup: 2,937 Tier 0 disc archive files + extract-info.json + 438 MiB cache/v1
Published GitHub alpha releases across re-rac/rerac (v0.3.9-alpha) and re-rac/rerac-launcher (v0.3.1-alpha)
Selectable internal frame height with 4:3, 16:10, 16:9 and Hor+ Fill ultrawide presentation
Typical NVMe extraction and SHA-1 verification time for a 4 GiB SCUS-97199 ISO in rerac-extract
Combined GitHub Release downloads (21,560 launcher + 14,141 engine) since September 26, 2026

Latest alpha progress & setup essentials
Everything needed to verify v0.3.9-alpha and Launcher v0.3.1-alpha, extract your NTSC-U SCUS-97199 disc image, and tune Port Options on Windows, Linux or macOS.
Recommended PC controllers
ReRAC maps PlayStation 2 face buttons, bumpers, triggers and twin analog sticks by physical position across connected gamepads, with multi-controller detection and Linux 8BitDo mapping fixes in v0.3.8-alpha:
| Controller | Best For in ReRAC | Hardware Advantage | Link |
|---|---|---|---|
| Sony DualSense | Authentic PlayStation button layout | Symmetrical twin sticks matching DualShock 2 muscle memory + crisp D-pad | View on Amazon |
| 8BitDo Ultimate 2 Wireless | Linux, SteamOS & Windows desktop | Zero-drift TMR sticks, charging dock, verified Linux button mapping in v0.3.8-alpha | View on Amazon |
| GameSir Cyclone 2 | Precision 3D platforming & strafing | TMR sticks, hair-trigger locks for L2/R2 Thruster-Pack strafing, 1000 Hz wireless | View on Amazon |
| Xbox Wireless Controller | Plug-and-play Windows 10/11 | Native Windows XInput standard with positional face-button mapping | View on Amazon |
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Common questions
What is ReRAC?
ReRAC (re-rac/rerac, ISC License) is an open-source native PC rewrite of the original 2002 PlayStation 2 game Ratchet & Clank, written in Rust on the Bevy engine (wgpu) and paired with the Tauri 2 desktop installer ReRAC Launcher (re-rac/rerac-launcher). Rather than emulating PS2 hardware, ReRAC executes native compiled x86_64 and ARM64 code while reading verified assets extracted from your own NTSC-U disc.
Does ReRAC include Ratchet & Clank ISOs, game assets, or PS2 firmware?
No. Neither ReRAC, ReRAC Launcher, nor this wiki distributes any Sony or Insomniac Games assets, disc images, or console firmware. Because ReRAC is a native engine rather than an emulator, no PlayStation 2 system files are ever used; you supply only a plain .iso dumped from your own NTSC-U Ratchet & Clank disc (SCUS-97199, v1.00).
Which Ratchet & Clank disc version works with ReRAC?
Currently only the original North American Black Label / Greatest Hits v1.00 release of Ratchet & Clank (2002) with serial SCUS-97199 (SCUS_971.99) in plain ISO9660 .iso format is supported. PAL (SCES-50916, tracked in Launcher Issue #18), Japanese (SCPS-15037), and compressed formats like .chd, .cso, or raw 2352-byte .bin return extractor error codes 21 or 11.
How do I install the latest ReRAC engine build inside ReRAC Launcher?
Install and open ReRAC Launcher (v0.3.1-alpha). Check the Version selector right above the Play button, or open Settings → Version Management. Because current builds carry -alpha tags, if the release channel list is empty on your setup, download the standalone engine archive (such as rerac-0.3.9-windows-x86_64.zip for v0.3.9-alpha), open Settings → Version Management → Development → Install from zip…, select the ZIP, click Set active, and then run Install via ISO.
How complete is ReRAC right now?
All 19 campaign levels from Veldin through Drek’s Fleet and the Veldin finale load and run. In the upstream status tracker, the first four planets (Veldin, Novalis, Aridia, Kerwan) sit at the 90% pre-polish ceiling, Veldin’s finale is at 85%, Eudora is at 80%, and Rilgar through Drek’s Fleet are at 75% awaiting full playthrough polish. Rapid alpha updates (14 releases through v0.3.9-alpha) have already resolved dozens of cutscene, weapon, water, and boss issues. See the 19-planet compatibility table.
Does ReRAC support mods and ultrawide monitors?
Ultrawide monitors are supported natively as of v0.3.8-alpha: set Aspect ratio to Fill in Pause → Options → Port Options (or pass RC_ASPECT=fill) for a Hor+ widescreen camera that keeps HUD elements anchored to screen edges. A full composable mod loader (mod.toml + Tier 1 VFS overlay cache) is scheduled for Stage 3; today you can already export textures (PNG), audio (WAV), 3D models (glTF) and level tables (JSON) via ⋯ → Export assets…. Details on ReRAC Mods & Asset Export.